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FrontPage

Page history last edited by Drew 11 years, 9 months ago

Welcome to Team Brofist Games

 


 

This is the wiki page for Team Brofist Games! On here we will be uploading logs, content, and code for our upcoming game, Last Chance.

 

 

 Last Chance

 

Click here to download and try our game! 

 

 

  

 

            

 

Last Chance is a tower defense game designed around cleaning up oil and defending beaches and sea-life from toxic spills. It is set in the future in which Peak Oil has drastically limited the means in which oil can be obtained, but a new invention from an engineer (the main character) allows for new deep sea oil exploration and discovery. In time, the majority of the world's oil is pulled from the ocean. But a weakness in the engineering of the rigs, combined with corner cutting from drilling corporations, creates a massive systemic failure across all the rigs, threatening any body of water close to a rig. Feeling guilty for a crisis partially of his own making, the aforementioned engineer takes all of the money he made off of his invention and invests it into a boat he designed to clean up oil. From there, he seeks to move from spill to spill, helping out where he can and meeting fellow activists along the way.

 

Utilize Your Ever Expanding Collection of Technology...

          

 

...To Progress through Levels of Increasing Difficulty

          

 

Enjoy a Full Story and Characters

           

 

 

Replay Levels for Higher Scores and Medals

          

 

Make your Own Levels in the Level Editor...

          

 

...And Play them in Free Play

          

 

 

 

 

 

     

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Team Roster

Programming:

 

 

Mark Gerow - Junior at the University of California, Santa Cruz majoring in Computer Science: Game Design. On the current project, responsibilities include designing game mechanics and their implementation.

Mark's Progress Log

 

Drew Facchiano - Junior at the University of California, Santa Cruz majoring in Computer Science: Game Design with a background in film and animation. Responsible for coordinating and implementing artistic assets of the game, implementing the cut scene engine, and general programming.

Drew's Log

 

Matthew Browne - Super Senior at the University of California, Santa Cruz. Double Majoring in History and Computer Science: Game Design. Responsible for software design and miscellaneous programming decisions. 

Matt's Progress Log

 

Ian Nei - Junior at the University of California, Santa Cruz.  Majoring in Computer Science: Game Design.  Responsible for user interface and menus.

Ian's Progress Log

 

Creative:

 

Arielle Kim - Sophomore at UCSC. Majoring in Art and Game Design. Responsible for the art in the game.

 

Emily Kingsbury - Fourth year music major at the University of California, Santa Cruz. Responsible for co-writing music and sound-designing.

 

Ellen Otsuka - 4th year Art major at UCSC.  Does art stuff.

 

Joseph Davancens - Graduate student at University of California Santa Cruz working towards his DMA in musical composition. Added orchestral elements to Emily's scores.

 

Matt Jacobus - Senior art student at UCSC providing back up sprites and charisma probably. 

 

Ashley Moody - Senior HAVC and Psychology student at UCSC providing pretty sprites on demand.

Comments (18)

Drew said

at 11:31 am on Jan 12, 2012

hello

Emily said

at 4:47 pm on Jan 14, 2012

Hello! (I can make the meeting tomorrow : )

Emily said

at 4:49 pm on Jan 14, 2012

*yeah... Wednesday.

Arielle said

at 12:06 pm on Jan 30, 2012

Is there going to be another meeting this wednesday (2/1) ?

Matthew Browne said

at 7:42 pm on Jan 31, 2012

Yep, we have one every Wednesday at one in the same room.

hotsuka@ucsc.edu said

at 5:07 pm on Mar 8, 2012

http://sai.detstwo.com/sai/
SAI program, it's like photoshop, but without fancy tools. It's awesome

Arielle said

at 8:55 am on Mar 9, 2012

I have a mac can't use SAI OTL

Anthony Stratos said

at 1:30 am on Mar 13, 2012

http://escism.net/omfgdogs/

Look who's leading the pack!

Drew said

at 7:48 am on Mar 13, 2012

OH MY GAWD!...so...so cute!

Emily said

at 9:04 pm on Mar 16, 2012

(Awesome logo!)

Emily said

at 10:10 am on Mar 23, 2012

Hm, so I'm trying to download the game on my Dad's PC, and so far he's gotten a virus, and the installer can't find all the files, (or something.) We really wanna play it, so... I guess let me know if there's ever an updated link or maybe a readme as to how to install it? Just saying, it isn't totally clear. Thanks!

Arnav said

at 10:54 am on Mar 23, 2012

You should include instructions for redistributable for installing on machines that won't have XNA or any of the development tools.

Here are the guidelines from Microsoft on how to make a redistributable version.

http://msdn.microsoft.com/en-us/library/bb464156(v=xnagamestudio.40).aspx

Here's an example of an application that I made to share:

http://users.soe.ucsc.edu/~jhala/TwigCam/publish.htm

Matthew Browne said

at 12:01 pm on Mar 23, 2012

Sorry about that, we were all pretty busy with Finals and the zip was mainly meant for each other.

Arnav is right, you'll need the latest XNA redist. for the game to work. I plan on doing some work on the game over break, and when I do, I'll include in the next package.

For now, follow that first link of his and install XNA and the game should work just fine.

I'm not sure where that virus came from, that zip is just the published version of our game.

Mark Gerow said

at 12:02 pm on Mar 23, 2012

@Emily: Make sure to put everything from the .zip into its own folder. If you just open the zip and try to install, it wont find the files because they're just sitting in the zip folder.

@Arnav: Thanks for the links, we will get on that! However, your example doesn't work when I try to run it.

Emily said

at 1:15 pm on Mar 23, 2012

Awesome, thanks!

Emily said

at 1:31 pm on May 8, 2012

Woo, so apparently some of the soundtrack will by played at the Sammys! I don't know how many tracks they'll play, but if only one or two, which ones would everyone want? (And if only one, the main theme, or Coral Riff?) D : I'll let the coordinator know.

Emily said

at 1:40 pm on May 8, 2012

Scratch that--apparently they have a band and will be covering one of the songs. I'll go ahead and transcribe Coral Riff for a band... hopefully...

hotsuka@ucsc.edu said

at 3:12 pm on May 14, 2012

A very very very rough draft of the script is up. Critiques, comment, and ideas are more than welcome.

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